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cgv
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class that extends obj_material with the management of textures More...
#include <textured_material.h>
Public Types | |
| enum | AlphaTestFunc |
| different test functions for alpha test | |
| typedef color< float, RGB > | color_type |
| used color type | |
Public Member Functions | |
| textured_material () | |
| initialize textures | |
| virtual | ~textured_material () |
| ensure that textures are destructed More... | |
| textured_material (const media::illum::textured_surface_material &mtl) | |
| construct from textured surface material More... | |
| void | set_alpha_test (AlphaTestFunc _alpha_test_func=AT_GREATER, float _alpha_threshold=0.0f) |
| configure the alpha test that is performed in case alpha values are given in the textures | |
| AlphaTestFunc | get_alpha_test_func () const |
| return the currently set alpha test function | |
| float | get_alpha_threshold () const |
| return the currently used alpha threshold used by the comparison alpha test functions | |
| AlphaTestFunc & | ref_alpha_test_func () |
| return reference to currently set alpha test function | |
| float & | ref_alpha_threshold () |
| return reference to currently used alpha threshold used by the comparison alpha test functions | |
| bool | ensure_textures (context &ctx) |
| call this to ensure that the textures specified by image files are loaded - typically done in the init_frame method of a drawable More... | |
| int | add_texture_reference (cgv::render::texture &tex) |
| add a reference to a new texture that is managed outside of this class and return its index More... | |
| size_t | get_nr_textures () const |
| virtual method to query number of textures | |
| texture * | get_texture (int texture_index) const |
| return pointer to ambient texture or 0 if non created | |
| void | enable_textures (context &ctx) |
| enable all textures with their indices as texture unit More... | |
| void | disable_textures (context &ctx) |
| disable material textures More... | |
| void | destruct_textures (context &ctx) |
| destruct textures | |
| void | set_name (std::string o) |
| set the name of the material | |
| const std::string & | get_name () const |
| return name value | |
| std::string & | ref_name () |
| return reference to name value | |
| void | set_sRGBA_textures (bool do_set=true) |
| set whether textures are interpreted in sRGB format | |
| bool | get_sRGBA_textures () const |
| return whether textures are interpreted in sRGB format | |
| bool & | ref_sRGBA_textures () |
| return reference to whether textures are interpreted in sRGB format | |
| unsigned | get_nr_image_files () const |
| return number of image files | |
| int | add_image_file (const std::string &file_name) |
| add a new image and return its index | |
| std::string | get_image_file_name (int i) const |
| return the name of the i-th image file | |
| void | set_image_file_name (int i, std::string image_file_name) |
| set the image file name of i-th image file | |
| std::string & | ref_image_file_name (int i) |
| return reference to image file name of i-th image file | |
| void | set_bump_scale (float bs) |
| set scale of bumps | |
| float | get_bump_scale () const |
| return bump scale | |
| float & | ref_bump_scale () |
| return reference to bump scale | |
Protected Attributes | |
| std::string | name |
| name of material | |
| bool | sRGBA_textures |
| whether textures are in sRGB format | |
| std::vector< std::string > | image_file_names |
| vector of image file names | |
| int | diffuse_index |
| index of image from which diffuse_reflectance should be mapped, -1 corresponds to no mapping | |
| int | roughness_index |
| index of image from which roughness should be mapped, -1 corresponds to no mapping More... | |
| int | metalness_index |
| index of image from which metalness should be mapped, -1 corresponds to no mapping More... | |
| int | ambient_index |
| index of image from which ambient_occlusion should be mapped, -1 corresponds to no mapping More... | |
| int | emission_index |
| index of image from which emission should be mapped, -1 corresponds to no mapping | |
| int | transparency_index |
| index of image from which transparency should be mapped, -1 corresponds to no mapping More... | |
| int | propagation_slow_down_index |
| index of image from which diffuse_reflectance should be mapped, -1 corresponds to no mapping | |
| int | specular_index |
| index of image from which specular_reflectance should be mapped, -1 corresponds to no mapping | |
| int | normal_index |
| index of image from which normals should be mapped, -1 corresponds to no mapping | |
| int | bump_index |
| index of image from which bumps should be mapped, -1 corresponds to no mapping More... | |
| float | bump_scale |
| scaling factor for bump map | |
| BrdfType | brdf_type |
| store brdf type, defaults to BT_COOK_TORRANCE | |
| color_type | diffuse_reflectance |
| diffuse reflectance of surface, defaults to 0.5,0.5,0.5 | |
| float | roughness |
| surface roughness in the range 0,1, defaults to 0.5 | |
| float | metalness |
| metalness of surface | |
| float | ambient_occlusion |
| scalar factor to down scale ambient light, defaults to 1 | |
| color_type | emission |
| emissive color component, defaults to 0,0,0 | |
| float | transparency |
| modulation for transparency, defaults to 0 | |
| std::complex< float > | propagation_slow_down |
| complex fraction of complex interior over real exterior index of refraction, defaults to 1.5,0 | |
| float | roughness_anisotropy |
difference of roughness matrix eigenvalues in range [0,1] relative to roughness, i.e. lambda_1 - lambda_2 = roughness_anisotropy*roughness, defaults to 0 | |
| float | roughness_orientation |
| orientation of roughness in range [0,1], where 0 corresponds to u-direction and 0.5 to v direction, defaults to 0 | |
| color_type | specular_reflectance |
| specular color used to modulate specular reflection component, should be 1,1,1 | |
class that extends obj_material with the management of textures
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virtual |
ensure that textures are destructed
destruct textures
| cgv::render::textured_material::textured_material | ( | const media::illum::textured_surface_material & | mtl | ) |
construct from textured surface material
construct from obj_material
| int cgv::render::textured_material::add_texture_reference | ( | cgv::render::texture & | tex | ) |
add a reference to a new texture that is managed outside of this class and return its index
all image file based textures need to be added with add_image_file before calling this function.
| void cgv::render::textured_material::disable_textures | ( | context & | ctx | ) |
disable material textures
disable material
| void cgv::render::textured_material::enable_textures | ( | context & | ctx | ) |
enable all textures with their indices as texture unit
enable by modulating opacities of material with given opacity value
| bool cgv::render::textured_material::ensure_textures | ( | context & | ctx | ) |
call this to ensure that the textures specified by image files are loaded - typically done in the init_frame method of a drawable
call this to ensure that the textures are loaded - typically done in the init_frame method of a drawable
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protectedinherited |
index of image from which ambient_occlusion should be mapped, -1 corresponds to no mapping
In case of 4 component textures ambient_occlusion is mapped from the w component.
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protectedinherited |
index of image from which bumps should be mapped, -1 corresponds to no mapping
If no normal mapping is applies, bump map is also used for normal mapping.
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protectedinherited |
index of image from which metalness should be mapped, -1 corresponds to no mapping
In case of 4 component textures metalness is mapped from the w component. For 2 component textures, metalness is mapped from the x-component.
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protectedinherited |
index of image from which roughness should be mapped, -1 corresponds to no mapping
In case of 3 or 4 component textures roughness is mapped anisotropically from the xyz components. For 2 component textures, roughness is mapped from the y-component.
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protectedinherited |
index of image from which transparency should be mapped, -1 corresponds to no mapping
In case of 4 component textures transparency is mapped from the w component.