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enum | vr::KeyAction |
| repeated definition from cgv/gui/key_event.h
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enum | vr::VRKeys { ,
vr::VR_SYSTEM,
vr::VR_MENU,
vr::VR_GRIP,
vr::VR_DPAD_DOWN_LEFT,
vr::VR_DPAD_DOWN,
vr::VR_DPAD_DOWN_RIGHT,
vr::VR_DPAD_LEFT,
vr::VR_DPAD_RIGHT,
vr::VR_DPAD_UP_LEFT,
vr::VR_DPAD_UP,
vr::VR_DPAD_UP_RIGHT,
vr::VR_A,
vr::VR_INPUT0_TOUCH,
vr::VR_INPUT0,
vr::VR_INPUT1_TOUCH,
vr::VR_INPUT1,
vr::VR_INPUT2_TOUCH,
vr::VR_INPUT2,
vr::VR_INPUT3_TOUCH,
vr::VR_INPUT3,
vr::VR_INPUT4_TOUCH,
vr::VR_INPUT4,
vr::VR_PROXIMITY,
vr::VR_END,
vr::VR_BEGIN =VR_SYSTEM
} |
| enumerate all VR keys starting at 1024 More...
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enum | vr::VRButtonStateFlags {
vr::VRF_SYSTEM = 0x000001,
vr::VRF_MENU = 0x000002,
vr::VRF_GRIP = 0x000004,
vr::VRF_DPAD_LEFT = 0x000008,
vr::VRF_DPAD_RIGHT = 0x000010,
vr::VRF_DPAD_DOWN = 0x000020,
vr::VRF_DPAD_UP = 0x000040,
vr::VRF_A = 0x000080,
vr::VRF_INPUT0_TOUCH = 0x000100,
vr::VRF_INPUT0 = 0x000200,
vr::VRF_INPUT1_TOUCH = 0x000400,
vr::VRF_INPUT1 = 0x000800,
vr::VRF_INPUT2_TOUCH = 0x001000,
vr::VRF_INPUT2 = 0x002000,
vr::VRF_INPUT3_TOUCH = 0x004000,
vr::VRF_INPUT3 = 0x008000,
vr::VRF_INPUT4_TOUCH = 0x010000,
vr::VRF_INPUT4 = 0x020000,
vr::VRF_PROXIMITY = 0x040000
} |
| one flag for each vr controller button More...
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enum | vr::VRStatus { vr::VRS_DETACHED,
vr::VRS_ATTACHED,
vr::VRS_TRACKED
} |
| different status values for a trackable More...
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defines types to store the state vr::vr_kit_state of a vr kit, which is split into sub states for the hmd (vr::vr_trackable_state) and the two controllers (vr::vr_conroller_state).