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typedef cgv::media::color< float, cgv::media::RGB > | rgb |
| declare rgb color type
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typedef cgv::media::color< float, cgv::media::RGB, cgv::media::OPACITY > | rgba |
| declare rgba color type
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typedef cgv::media::color< cgv::type::uint8_type, cgv::media::RGB > | rgb8 |
| declare rgb color type
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typedef cgv::media::color< cgv::type::uint8_type, cgv::media::RGB, cgv::media::OPACITY > | rgba8 |
| declare rgba color type
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typedef cgv::math::fvec< float, 2 > | vec2 |
| declare type of 2d vectors
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typedef cgv::math::fvec< float, 3 > | vec3 |
| declare type of 3d vectors
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typedef cgv::math::fvec< float, 4 > | vec4 |
| declare type of homogeneous vectors
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typedef cgv::math::vec< float > | vecn |
| declare type of vector with varying dimension
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typedef cgv::math::fmat< float, 2, 2 > | mat2 |
| declare type of 2x2 matrices
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typedef cgv::math::fmat< float, 3, 3 > | mat3 |
| declare type of 3x3 matrices
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typedef cgv::math::fmat< float, 4, 4 > | mat4 |
| declare type of 4x4 matrices
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typedef cgv::math::fmat< float, 3, 4 > | mat34 |
| declare type of 3x4 matrices which are often used to store a pose
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typedef cgv::math::mat< float > | matn |
| declare type of matrices of varying dimensions
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typedef cgv::math::fvec< double, 2 > | dvec2 |
| declare type of 2d vectors
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typedef cgv::math::fvec< double, 3 > | dvec3 |
| declare type of 3d vectors
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typedef cgv::math::fvec< double, 4 > | dvec4 |
| declare type of homogeneous vectors
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typedef cgv::math::vec< double > | dvecn |
| declare type of vector with varying dimension
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typedef cgv::math::fmat< double, 2, 2 > | dmat2 |
| declare type of 2x2 matrices
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typedef cgv::math::fmat< double, 3, 3 > | dmat3 |
| declare type of 3x3 matrices
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typedef cgv::math::fmat< double, 4, 4 > | dmat4 |
| declare type of 4x4 matrices
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typedef cgv::math::fmat< double, 3, 4 > | dmat34 |
| declare type of 3x4 matrices which are often used to store a pose
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typedef cgv::math::mat< double > | dmatn |
| declare type of matrices of varying dimensions
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typedef cgv::media::axis_aligned_box< float, 2 > | box2 |
| declare type of 2d boxes
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typedef cgv::media::axis_aligned_box< float, 3 > | box3 |
| declare type of 3d boxes
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typedef cgv::media::axis_aligned_box< float, 4 > | box4 |
| declare type of 4d boxes
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typedef cgv::media::axis_aligned_box< double, 2 > | dbox2 |
| declare type of 2d boxes
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typedef cgv::media::axis_aligned_box< double, 3 > | dbox3 |
| declare type of 3d boxes
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typedef cgv::media::axis_aligned_box< double, 4 > | dbox4 |
| declare type of 4d boxes
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typedef cgv::math::quaternion< float > | quat |
| declare type of quaternion
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typedef cgv::math::quaternion< double > | dquat |
| declare type of double quaternion
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typedef cgv::math::fvec< int32_t, 2 > | ivec2 |
| declare type of 2d integer vectors
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typedef cgv::math::fvec< int32_t, 3 > | ivec3 |
| declare type of 3d integer vectors
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typedef cgv::math::fvec< int32_t, 4 > | ivec4 |
| declare type of 4d integer vectors
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typedef cgv::math::fvec< uint32_t, 2 > | uvec2 |
| declare type of 2d unsigned integer vectors
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typedef cgv::math::fvec< uint32_t, 3 > | uvec3 |
| declare type of 3d unsigned integer vectors
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typedef cgv::math::fvec< uint32_t, 4 > | uvec4 |
| declare type of 4d unsigned integer vectors
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float | thickness_scale |
| multiplied to the thickness, initialized to 1
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int | tex_unit |
| unit used to access the slab texture values, initialized to 0, must point to a 2d texture array
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int | tf_tex_unit |
| unit used to access the volume transfer function texture, initialized to 1, must be a 1d texture
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bool | use_transfer_function |
| whether to use a transfer function or interpret the luminance as alpha, initialized to false
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int | tex_idx_offset |
| used to offset the texture index of each slab when specified
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int | tex_idx_stride |
| multiplied to the texture index of each slab
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float | step_size |
| constant step size for volume ray integration over all slabs
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float | opacity |
| multiplied to the input opacity value during rendering to change the overall opacity of the slabs
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float | falloff_mix |
| overall influence of the falloff
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float | falloff_strength |
| strength of the opacity falloff in the slabs normal direction
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float | scale |
| compensates for the overall slab scale
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bool | use_group_color |
| whether to use group colors indexed through group index, defaults to false
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bool | use_group_transformation |
| whether to use group translation and rotation indexed through group index, defaults to false
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Style to control the look of slabs. The slab renderer uses texture arrays for rendering. A texture index can be specified for each slab, which is used to access the texture array. Ech slab texture must therefore have the same resolution. For animated slabs store the timesteps for each slab in a non-interleaved fashion in the texture array. Set the tex_idx_stride to the number of animation frames. The tex_idx_offset can be used to select the rendered time step.