cgv
|
#include "fvec.h"
#include "fmat.h"
#include "quaternion.h"
#include <cassert>
Go to the source code of this file.
Namespaces | |
cgv | |
the cgv namespace | |
cgv::math | |
namespace with classes and algorithms for mathematics | |
Functions | |
template<typename T > | |
fmat< T, 3, 3 > & | cgv::math::pose_orientation (fmat< T, 3, 4 > &pose) |
extract orientation matrix from pose matrix | |
template<typename T > | |
fvec< T, 3 > & | cgv::math::pose_position (fmat< T, 3, 4 > &pose) |
extract position vector from pose matrix | |
template<typename T > | |
fvec< T, 3 > | cgv::math::pose_transform_point (const fmat< T, 3, 4 > &pose, const fvec< T, 3 > &p) |
transform point with pose matrix | |
template<typename T > | |
fvec< T, 3 > | cgv::math::pose_transform_point (const quaternion< T > &q, const fvec< T, 3 > &pos, const fvec< T, 3 > &p) |
transform point with pose quaternion-position pair | |
template<typename T > | |
fvec< T, 3 > | cgv::math::pose_transform_vector (const fmat< T, 3, 4 > &pose, const fvec< T, 3 > &v) |
transform vector with pose matrix | |
template<typename T > | |
fvec< T, 3 > | cgv::math::inverse_pose_transform_point (const fmat< T, 3, 4 > &pose, const fvec< T, 3 > &p) |
transform point with inverse of pose matrix | |
template<typename T > | |
fvec< T, 3 > | cgv::math::inverse_pose_transform_vector (const fmat< T, 3, 4 > &pose, const fvec< T, 3 > &v) |
transform vector with inverse of pose matrix | |
template<typename T > | |
void | cgv::math::invert_pose (fmat< T, 3, 4 > &pose) |
inplace inversion of pose transformation | |
template<typename T > | |
fmat< T, 3, 4 > | cgv::math::pose_inverse (const fmat< T, 3, 4 > &pose) |
return a pose matrix with the inverse pose transformation | |
template<typename T > | |
fmat< T, 3, 4 > | cgv::math::pose_construct (const fmat< T, 3, 3 > &orientation, const fvec< T, 3 > &position) |
construct pose from rotation matrix and position vector | |
template<typename T > | |
fmat< T, 3, 4 > | cgv::math::pose_construct (const quaternion< T > &orientation, const fvec< T, 3 > &position) |
construct pose from rotation quaternion and position vector | |
template<typename T > | |
void | cgv::math::pose_append (fmat< T, 3, 4 > &pose_1, const fmat< T, 3, 4 > &pose_2) |
inplace concatenation of a pose matrix | |
template<typename T > | |
void | cgv::math::pose_transform (const fmat< T, 3, 4 > &pose_transform, fmat< T, 3, 4 > &pose) |
inplace transformation of a pose matrix with another pose transformation matrix | |
template<typename T > | |
fmat< T, 3, 4 > | cgv::math::pose_concat (const fmat< T, 3, 4 > &pose_1, const fmat< T, 3, 4 > &pose_2) |
return concatenate of two pose transformations | |
helper functions to work with poses that can be represented with 3x4 matrix or quaternion plus vector