cgv
gl_depth_peeler.h
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#pragma once
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#include <cgv/render/texture.h>
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#include "lib_begin.h"
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namespace
cgv
{
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namespace
render {
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namespace
gl {
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class
CGV_API
gl_depth_peeler
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{
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protected
:
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unsigned
int
query;
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texture
depth_texture;
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float
depth_bias;
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bool
front_to_back;
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context
* ctx_ptr;
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bool
_invert_t;
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public
:
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mutable
std::string
last_error
;
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gl_depth_peeler
(
bool
front_to_back =
true
,
float
_depth_bias = 0.001);
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virtual
~
gl_depth_peeler
();
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void
invert_t(
bool
enable =
true
);
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void
set_back_to_front();
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void
set_front_to_back();
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bool
is_front_to_back()
const
;
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virtual
void
destruct(
context
& ctx);
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void
set_depth_bias(
float
bias);
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float
get_depth_bias()
const
;
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bool
is_initialized()
const
;
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virtual
bool
init(
context
& ctx);
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virtual
void
init_frame(
context
& ctx);
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void
copy_depth_buffer(
context
& ctx);
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void
begin_layer(
context
& ctx,
int
tex_unit = -1);
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unsigned
int
end_layer(
context
& ctx);
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};
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}
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}
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}
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#include <cgv/config/lib_end.h>
cgv::render::gl::gl_depth_peeler::last_error
std::string last_error
a string that contains the last error, which is only set by the init method
Definition:
gl_depth_peeler.h:55
cgv::render::texture
Definition:
texture.h:15
cgv::render::gl::gl_depth_peeler
Definition:
gl_depth_peeler.h:45
cgv
the cgv namespace
Definition:
vr_calib.cxx:9
cgv::render::context
Definition:
context.h:525
projects
git
cgv
libs
cgv_gl
gl
gl_depth_peeler.h
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