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    cgv
    
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interface for mono or stereo cameras in VR headsets More...
#include <vr_camera.h>
Public Member Functions | |
camera inspection and control  | |
| uint8_t | get_nr_cameras () const | 
| return number of cameras in the headset (1 for mono and 2 for stereo)  | |
| virtual bool | put_camera_to_head_matrix (int camera_index, float *pose_matrix) const =0 | 
| access to 3x4 matrix in column major format for transformation from camera (0 .. left, 1 .. right) to head coordinates  | |
| virtual bool | put_projection_matrix (int camera_index, bool undistorted, float z_near, float z_far, float *projection_matrix) const =0 | 
| access to 4x4 matrix in column major format for perspective transformation of camera (0..left, 1..right)  | |
| virtual bool | put_camera_intrinsics (int camera_index, bool undistorted, float *focal_length_2d_ptr, float *center_2d_ptr) const =0 | 
| write the focal lengths in x- and y-direction to access to focal_length_2d_ptr[0|1] and the texture center to center_2d_ptr[0|1]  | |
| bool | start () | 
| start streaming of frames  | |
| bool | stop () | 
| stop streaming of frames  | |
| CameraState | get_state () const | 
| return the camera state  | |
| bool | has_error () const | 
| check for error  | |
| const std::string & | get_last_error () const | 
| return last error, if no error has occured, the function returns an empty string  More... | |
Protected Member Functions | |
| vr_camera () | |
| construct camera object  | |
| bool | initialize () | 
| initialization is typically called the c  | |
| virtual | ~vr_camera ()=default | 
| destruct camera  | |
Protected Attributes | |
| std::string | last_error | 
| store last error as a string to be as flexible as possible  | |
Friends | |
| class | vr_kit | 
| give vr kit access to camera constructor  | |
| class | vr_driver | 
| give vr driver access to camera initialization and destruction  | |
access to frames | |
| uint8_t | num_cameras | 
| CameraFrameFormat | frame_format | 
| CameraFrameSplit | frame_split | 
| bool | frame_flipped | 
| CameraState | state | 
| CameraFrameFormat | get_frame_format () const | 
| query pixel format  | |
| CameraFrameSplit | get_frame_split () const | 
| query stereo frame layout  | |
| bool | is_frame_flipped () const | 
| query whether frame row order is from top to bottom  | |
| bool | get_frame (std::vector< uint8_t > &frame_data, uint32_t &width, uint32_t &height, bool undistorted, bool maximum_valid_rectangle) | 
| check for a new frame, return false if not available. Otherwise copy frame to provided buffer that is resized if necessary  | |
| bool | get_gl_texture_id (uint32_t &tex_id, uint32_t &width, uint32_t &height, bool undistorted, float max_valid_texcoord_range[4]) | 
| query id of shared opengl texture id  | |
interface for mono or stereo cameras in VR headsets
| const std::string & vr::vr_camera::get_last_error | ( | ) | const | 
return last error, if no error has occured, the function returns an empty string
return last error