cgv
|
base interface for a vertex buffer More...
#include <context.h>
Public Member Functions | |
vertex_buffer_base () | |
initialize members | |
virtual bool | is_created () const |
return whether component has been created | |
void | put_id_void (void *ptr) const |
template<typename T > | |
void | put_id (T &id) const |
cast the refence to rendering api specific representation of component id to the specified type | |
Public Attributes | |
VertexBufferType | type |
buffer type defaults to VBT_VERTICES | |
VertexBufferUsage | usage |
usage defaults to VBU_STATIC_DRAW | |
const context * | ctx_ptr |
keep pointer to my context | |
std::string | last_error |
a string that contains the last error | |
base interface for a vertex buffer
|
inherited |
copy the rendering api specific id the component to the memory location of the given pointer. For opengl this the passed pointer should be of type GLint or GLuint.