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cgv
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base interface for a vertex buffer More...
#include <context.h>
Public Member Functions | |
| vertex_buffer_base () | |
| initialize members | |
| virtual bool | is_created () const |
| return whether component has been created | |
| void | put_id_void (void *ptr) const |
| template<typename T > | |
| void | put_id (T &id) const |
| cast the refence to rendering api specific representation of component id to the specified type | |
Public Attributes | |
| VertexBufferType | type |
| buffer type defaults to VBT_VERTICES | |
| VertexBufferUsage | usage |
| usage defaults to VBU_STATIC_DRAW | |
| const context * | ctx_ptr |
| keep pointer to my context | |
| std::string | last_error |
| a string that contains the last error | |
base interface for a vertex buffer
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inherited |
copy the rendering api specific id the component to the memory location of the given pointer. For opengl this the passed pointer should be of type GLint or GLuint.