cgv
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#include <drawable.h>
Public Types | |
typedef cgv::media::color< float, cgv::media::RGB > | rgb |
declare rgb color type | |
typedef cgv::media::color< float, cgv::media::RGB, cgv::media::OPACITY > | rgba |
declare rgba color type | |
typedef cgv::media::color< cgv::type::uint8_type, cgv::media::RGB > | rgb8 |
declare rgb color type | |
typedef cgv::media::color< cgv::type::uint8_type, cgv::media::RGB, cgv::media::OPACITY > | rgba8 |
declare rgba color type | |
typedef cgv::math::fvec< float, 2 > | vec2 |
declare type of 2d vectors | |
typedef cgv::math::fvec< float, 3 > | vec3 |
declare type of 3d vectors | |
typedef cgv::math::fvec< float, 4 > | vec4 |
declare type of homogeneous vectors | |
typedef cgv::math::vec< float > | vecn |
declare type of vector with varying dimension | |
typedef cgv::math::fmat< float, 2, 2 > | mat2 |
declare type of 2x2 matrices | |
typedef cgv::math::fmat< float, 3, 3 > | mat3 |
declare type of 3x3 matrices | |
typedef cgv::math::fmat< float, 4, 4 > | mat4 |
declare type of 4x4 matrices | |
typedef cgv::math::fmat< float, 3, 4 > | mat34 |
declare type of 3x4 matrices which are often used to store a pose | |
typedef cgv::math::mat< float > | matn |
declare type of matrices of varying dimensions | |
typedef cgv::math::fvec< double, 2 > | dvec2 |
declare type of 2d vectors | |
typedef cgv::math::fvec< double, 3 > | dvec3 |
declare type of 3d vectors | |
typedef cgv::math::fvec< double, 4 > | dvec4 |
declare type of homogeneous vectors | |
typedef cgv::math::vec< double > | dvecn |
declare type of vector with varying dimension | |
typedef cgv::math::fmat< double, 2, 2 > | dmat2 |
declare type of 2x2 matrices | |
typedef cgv::math::fmat< double, 3, 3 > | dmat3 |
declare type of 3x3 matrices | |
typedef cgv::math::fmat< double, 4, 4 > | dmat4 |
declare type of 4x4 matrices | |
typedef cgv::math::fmat< double, 3, 4 > | dmat34 |
declare type of 3x4 matrices which are often used to store a pose | |
typedef cgv::math::mat< double > | dmatn |
declare type of matrices of varying dimensions | |
typedef cgv::media::axis_aligned_box< float, 2 > | box2 |
declare type of 2d boxes | |
typedef cgv::media::axis_aligned_box< float, 3 > | box3 |
declare type of 3d boxes | |
typedef cgv::media::axis_aligned_box< float, 4 > | box4 |
declare type of 4d boxes | |
typedef cgv::media::axis_aligned_box< double, 2 > | dbox2 |
declare type of 2d boxes | |
typedef cgv::media::axis_aligned_box< double, 3 > | dbox3 |
declare type of 3d boxes | |
typedef cgv::media::axis_aligned_box< double, 4 > | dbox4 |
declare type of 4d boxes | |
typedef cgv::math::quaternion< float > | quat |
declare type of quaternion | |
typedef cgv::math::quaternion< double > | dquat |
declare type of double quaternion | |
typedef cgv::math::fvec< int32_t, 2 > | ivec2 |
declare type of 2d integer vectors | |
typedef cgv::math::fvec< int32_t, 3 > | ivec3 |
declare type of 3d integer vectors | |
typedef cgv::math::fvec< int32_t, 4 > | ivec4 |
declare type of 4d integer vectors | |
typedef cgv::math::fvec< uint32_t, 2 > | uvec2 |
declare type of 2d unsigned integer vectors | |
typedef cgv::math::fvec< uint32_t, 3 > | uvec3 |
declare type of 3d unsigned integer vectors | |
typedef cgv::math::fvec< uint32_t, 4 > | uvec4 |
declare type of 4d unsigned integer vectors | |
Public Member Functions | |
drawable () | |
default construction | |
void | hide () |
hide the drawable | |
void | show () |
show the drawable | |
bool | is_visible () const |
check whether the drawable is visible | |
context * | get_context () const |
access the current context. The context will be available latestly in the init method but not in the contructor. | |
void | set_context (context *_ctx) |
set the current focus context, this should only be called by the context itself | |
cgv::render::view * | find_view_as_node (size_t view_idx=0) const |
convenience function to find the view control in the current hierarchy More... | |
bool | get_world_location (int x, int y, const cgv::render::view &V, cgv::math::fvec< double, 3 > &world_location, double *window_z_ptr=0) const |
use given view together with depth buffer of context in order to compute the world location of the point at mouse pointer location (x,y) More... | |
void | post_redraw () |
posts a redraw event to the current context if one is available | |
void | force_redraw () |
forces a redraw right now. This cannot be called from init, init_frame, draw, finish_draw, finish_frame and clear | |
virtual bool | init (context &) |
this method is called after creation or recreation of the context, return whether all necessary functionality is supported | |
virtual void | resize (unsigned int w, unsigned int h) |
callback to announce resizing of the output window More... | |
virtual void | init_frame (context &) |
this method is called in one pass over all drawables before the draw method | |
virtual void | draw (context &) |
overload to draw the content of this drawable | |
virtual void | finish_draw (context &) |
this method is called when the current drawable is left in a tree traversal that calls the draw method | |
virtual void | finish_frame (context &) |
this method is called in one pass over all drawables after drawing | |
virtual void | after_finish (cgv::render::context &) |
this method is called in one pass over all drawables after finish frame | |
virtual void | clear (context &) |
clear all objects living in the context like textures or display lists | |
int | get_policy () const |
return the policy without the stop on success flag | |
bool | stop_on_success () const |
return whether to stop on success | |
bool | stop_on_failure () const |
return whether to stop on failure | |
void | set_policy (int _policy) |
set a new policy, always add stop on success flag if needed | |
int | get_focused_child () const |
return the focused child or -1 if none is focused | |
void | set_focused_child (int _focused_child) |
set the focused child | |
bool | get_active () const |
return whether the current node is active | |
void | set_active (bool _active) |
set the active flag of the current node | |
base class for all drawables, which is independent of the used rendering API.
cgv::render::view * cgv::render::drawable::find_view_as_node | ( | size_t | view_idx = 0 | ) | const |
convenience function to find the view control in the current hierarchy
this only works if your class inherits from the cgv::base::node class.
bool cgv::render::drawable::get_world_location | ( | int | x, |
int | y, | ||
const cgv::render::view & | V, | ||
cgv::math::fvec< double, 3 > & | world_location, | ||
double * | window_z_ptr = 0 |
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) | const |
use given view together with depth buffer of context in order to compute the world location of the point at mouse pointer location (x,y)
returns true if a world location could be computed which is the case when the context pointer of the drawable has been set and when the mouse location points inside a valid view panel.
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virtual |
callback to announce resizing of the output window
callback to anounce resizing of the output window