cgv
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#include <simple_mesh.h>
Public Types | |
typedef cgv::type::uint32_type | idx_type |
define index type | |
typedef cgv::math::fvec< idx_type, 2 > | vec2i |
define index pair type | |
typedef cgv::math::fvec< idx_type, 3 > | vec3i |
define index triple type | |
typedef illum::textured_surface_material | mat_type |
define material type | |
typedef color< float, RGB > | rgb |
define supported color types | |
Public Member Functions | |
simple_mesh_base () | |
default constructor | |
simple_mesh_base (const simple_mesh_base &smb) | |
copy constructor | |
simple_mesh_base & | operator= (const simple_mesh_base &smb) |
assignment operator | |
virtual idx_type | get_nr_positions () const =0 |
position count | |
idx_type | start_face () |
create a new empty face to which new corners are added and return face index | |
idx_type | new_corner (idx_type position_index, idx_type normal_index=-1, idx_type tex_coord_index=-1) |
create a new corner from position, optional normal and optional tex coordinate indices and return corner index | |
idx_type | c2p (idx_type ci) const |
return position index of corner | |
idx_type | c2n (idx_type ci) const |
return normal index of corner | |
idx_type | c2t (idx_type ci) const |
return texture index of corner | |
idx_type | get_nr_faces () const |
return the number of faces | |
idx_type | get_nr_corners () const |
return the number of corners | |
idx_type | begin_corner (idx_type fi) const |
return index of first corner of face with index fi | |
idx_type | end_corner (idx_type fi) const |
return index of end corner (one after the last one) of face with index fi | |
idx_type | face_degree (idx_type fi) const |
return number of edges/corners of face with index fi | |
size_t | get_nr_materials () const |
return number of materials in mesh | |
idx_type | new_material () |
add a new material and return its index | |
const mat_type & | get_material (size_t i) const |
return const reference to i-th material | |
mat_type & | ref_material (size_t i) |
return reference to i-th material | |
const idx_type & | material_index (idx_type fi) const |
return material index of given face | |
idx_type & | material_index (idx_type fi) |
return reference to material index of given face | |
size_t | get_nr_groups () const |
return number of face groups | |
const std::string & | group_name (size_t i) const |
return the name of the i-th face group | |
std::string & | group_name (size_t i) |
set a new group name | |
idx_type | new_group (const std::string &name) |
add a new group and return its index | |
const idx_type & | group_index (idx_type fi) const |
return group index of given face | |
idx_type & | group_index (idx_type fi) |
return reference to group index of given face | |
void | revert_face_orientation () |
revert face orientation | |
void | sort_faces (std::vector< idx_type > &perm, bool by_group=true, bool by_material=true) const |
sort faces by group and material indices with two bucket sorts | |
void | merge_indices (std::vector< idx_type > &vertex_indices, std::vector< vec3i > &unique_triples, bool *include_tex_coords_ptr=0, bool *include_normals_ptr=0) const |
merge the three indices into one index into a vector of unique index triples | |
void | extract_triangle_element_buffer (const std::vector< idx_type > &vertex_indices, std::vector< idx_type > &triangle_element_buffer, const std::vector< idx_type > *face_perm_ptr=0, std::vector< vec3i > *material_group_start_ptr=0) const |
extract element array buffers for triangulation | |
void | extract_wireframe_element_buffer (const std::vector< idx_type > &vertex_indices, std::vector< idx_type > &edge_element_buffer) const |
extract element array buffers for edges in wireframe | |
void | compute_inv (std::vector< uint32_t > &inv, std::vector< uint32_t > *p2c_ptr=0, std::vector< uint32_t > *next_ptr=0, std::vector< uint32_t > *prev_ptr=0) |
compute a index vector storing the inv corners per corner and optionally index vectors with per position corner index, per corner next and or prev corner index (implementation assumes closed manifold connectivity) | |
uint32_t | compute_c2e (const std::vector< uint32_t > &inv, std::vector< uint32_t > &c2e, std::vector< uint32_t > *e2c_ptr=0) |
given the inv corners compute index vector per corner its edge index and optionally per edge its corner index and return edge count (implementation assumes closed manifold connectivity) More... | |
void | compute_c2f (std::vector< uint32_t > &c2f) |
compute index vector with per corner its face index | |
Protected Attributes | |
abst_color_storage * | color_storage_ptr |
pointer to color storage | |
coordinate type independent base class of simple mesh data structure that handles indices and colors.
uint32_t cgv::media::mesh::simple_mesh_base::compute_c2e | ( | const std::vector< uint32_t > & | inv, |
std::vector< uint32_t > & | c2e, | ||
std::vector< uint32_t > * | e2c_ptr = 0 |
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given the inv corners compute index vector per corner its edge index and optionally per edge its corner index and return edge count (implementation assumes closed manifold connectivity)
given the inv corners compute index vector per corner its edge index and optionally per edge its corner index (implementation assumes closed manifold connectivity)
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inherited |
ensure that colors are allocated and of given storage type
Only in case of new allocation, the second parameter is used to define the number of colors