cgv
cgv::media::mesh::marching_cubes_base< X, T > Class Template Reference

class used to perform the marching cubes algorithm More...

#include <marching_cubes.h>

Inheritance diagram for cgv::media::mesh::marching_cubes_base< X, T >:
cgv::media::mesh::streaming_mesh< X > cgv::media::mesh::marching_cubes< X, T >

Public Types

typedef cgv::math::fvec< X, 3 > pnt_type
 points must have three components
 
typedef cgv::math::fvec< X, 3 > vec_type
 vectors must have three components
 

Public Member Functions

 marching_cubes_base (streaming_mesh_callback_handler *_smcbh, const X &_grid_epsilon=0.01f, const X &_epsilon=1e-6f)
 construct marching cubes object
 
void construct_vertex (slice_info< T > *info_ptr_1, int i_1, int j_1, int e, slice_info< T > *info_ptr_2, int i_2, int j_2)
 construct a new vertex on an edge
 
template<typename Eval , typename Valid >
void extract_impl (const T &_iso_value, const axis_aligned_box< X, 3 > &box, unsigned int resx, unsigned int resy, unsigned int resz, const Eval &eval, const Valid &valid, bool show_progress=false)
 extract iso surface and send triangles to marching cubes handler
 
void set_callback_handler (streaming_mesh_callback_handler *_smcbh)
 set a new callback handler
 
unsigned int get_nr_dropped_vertices () const
 return the number of vertices dropped from the front, what is used as index offset into a deque
 
unsigned int get_nr_vertices () const
 return the number of vertices
 
unsigned int get_nr_faces () const
 return the number of faces
 
void drop_vertex ()
 drop the front most vertex from the deque
 
void drop_vertices (unsigned int n)
 drop n vertices from the front of the deque
 
pnt_typevertex_location (unsigned int vi)
 write access to vertex locations
 
const pnt_typevertex_location (unsigned int vi) const
 read access to vertex locations
 
const vec_typevertex_normal (unsigned int vi) const
 read access to vertex normals
 
vec_typevertex_normal (unsigned int vi)
 write access to vertex normals
 
unsigned int new_vertex (const pnt_type &p)
 add a new vertex with the given location and call the callback of the callback handler
 
void new_triangle (unsigned int vi, unsigned int vj, unsigned int vk)
 construct a new triangle by calling the new polygon method of the callback handler
 
void new_quad (unsigned int vi, unsigned int vj, unsigned int vk, unsigned int vl)
 construct a new quad by calling the new polygon method of the callback handler
 
void new_polygon (const std::vector< unsigned int > &vertex_indices)
 construct a new polygon by calling the new polygon method of the callback handler
 

Protected Attributes

int idx_off
 offset used to address vertices in deque
 
unsigned int nr_faces
 count the number of faces
 
std::deque< pnt_typepnts
 store currently used points in deque
 
std::deque< vec_typenmls
 store currently used normals in deque
 
streaming_mesh_callback_handlersmcbh
 store a pointer to the callback handler
 

Detailed Description

template<typename X, typename T>
class cgv::media::mesh::marching_cubes_base< X, T >

class used to perform the marching cubes algorithm


The documentation for this class was generated from the following file: