cgv
cgv::gui::provider Class Referenceabstract

derive from this class to provide a gui to the current viewer More...

#include <provider.h>

Inheritance diagram for cgv::gui::provider:
cgv::signal::tacker

Public Member Functions

void tack (signal_base *s) const
 keep track of the given signal
 
void untack (signal_base *s) const
 forget the given signal
 
void untack_all () const
 forget all signals
 

interface used by the parent gui

gui_group_ptr parent_group
 driver specific handle for the group gui element managing the gui built in the provider
 
providerparent_provider
 
class gui_group
 make the gui group a friend class
 
void set_parent (gui_group_ptr)
 the gui window sets the parent group through this method
 
void update_parent ()
 update the parent group
 
gui_group_ptr get_parent_group () const
 use the parent group to append to be managed elements that should be destroyed in a post_recreate_gui event
 
view_ptr add_view_void (const std::string &label, const void *value_ptr, const std::string &value_type, const std::string &gui_type, const std::string &options, const std::string &align)
 add a newly created view to the group
 
control_ptr add_control_void (const std::string &label, void *value_ptr, abst_control_provider *acp, const std::string &value_type, const std::string &gui_type, const std::string &options, const std::string &align, void *user_data)
 add a newly created control to the group
 

creation of gui

void align (const std::string &_align)
 send pure alignment information
 
std::string concat_enum_def (const std::vector< std::string > &names, const std::string &additional_first_name="", const std::string &additional_last_name="")
 add a new group to the given parent group, not supported yet More...
 
gui_group_ptr add_object_gui (base_ptr object, const std::string &label, const std::string &group_type, const std::string &options, const std::string &align)
 
void inline_object_gui (base_ptr object)
 inline the gui of another object that must be derived from provider.
 
gui_group_ptr add_group (const std::string &label, const std::string &group_type, const std::string &options="", const std::string &align="\n")
 add a newly created subgroup to the group
 
base_ptr add_decorator (const std::string &label, const std::string &decorator_type, const std::string &options="", const std::string &align="\n")
 add a newly created decorator to the group
 
button_ptr add_button (const std::string &label, const std::string &options="", const std::string &align="\n")
 use the current gui driver to append a new button with the given label
 
template<typename T >
data::ref_ptr< view< T > > add_view (const std::string &label, const T &value, const std::string &gui_type="", const std::string &options="", const std::string &align="\n")
 use this to add a new view to the gui with a given value type, gui type and init options
 
template<typename T >
data::ref_ptr< control< T > > add_control (const std::string &label, T &value, const std::string &gui_type="", const std::string &options="", const std::string &align="\n")
 use this to add a new control to the gui with a given value type, gui type and init options
 
template<typename T >
data::ref_ptr< control< T > > add_control (const std::string &label, control_provider< T > *provider, const std::string &gui_type="", const std::string &options="", const std::string &align="\n", void *user_data=0)
 use this to add a new control to the gui, where the control is implemented with a control provider class
 
template<typename T >
data::ref_ptr< control< T > > add_member_control (cgv::base::base *base_ptr, const std::string &label, T &value, const std::string &gui_type="", const std::string &options="", const std::string &align="\n")
 add control with callback to cgv::base::on_set method on cgv::gui::control::value_change More...
 
bool add_tree_node (const std::string &label, bool &toggle, int level, const std::string &a="\n", gui_group_ptr ggp=gui_group_ptr())
 add a collapsable node to the gui (deprecated) More...
 
template<typename T >
bool begin_tree_node (const std::string &label, const T &value, bool initial_visibility=false, const std::string &options="", gui_group_ptr ggp=gui_group_ptr())
 Begin a sub tree of a tree structured gui. More...
 
template<typename T >
void end_tree_node (const T &value)
 
template<typename T >
bool is_tree_node_visible (const T &value) const
 return whether the sub tree attached to a value is visible
 
template<typename T >
void set_tree_node_visibility (const T &value, bool is_visible)
 set the visibility status of sub tree attached to a value. This calls the post_recreate method if needed.
 
bool begin_tree_node_void (const std::string &label, const void *value_ptr, int index=-1, bool initial_visibility=false, const std::string &options="", gui_group_ptr ggp=gui_group_ptr())
 void version of the templated functions
 
void end_tree_node_void (const void *value_ptr, int index=-1)
 
bool is_tree_node_visible_void (const void *value_ptr, int index) const
 
void set_tree_node_visibility_void (const void *value_ptr, int index, bool is_visible)
 
template<typename T >
bool add_gui (const std::string &label, T &value, const std::string &gui_type="", const std::string &options="")
 Add a composed gui of the given gui_type for the given value. More...
 
template<typename T >
static bool & ref_tree_node_visible_flag (const T &value)
 return a reference to the boolean flag, that tells whether the tree node for the passed value is visible More...
 
static bool & ref_tree_node_visible_flag_void (const void *value_ptr, int index=-1)
 

callbacks

virtual void on_select ()
 called by selection_change_cb whenever the gui of this provider is selected
 
virtual void on_deselect ()
 called by selection_change_cb whenever the gui of this provider is deselected
 
virtual void selection_change_cb (cgv::base::base_ptr new_child, bool selected)
 this is called by the gui group when the selection changes
 
 provider ()
 default construction
 
 ~provider ()
 ensure to remove posted recreation callbacks
 
virtual std::string get_gui_name () const
 Derive a name for this instance that can be used in the gui as heading. More...
 
virtual std::string get_parent_type () const
 Returns the group type that should be used by the class embedding the gui of the provider. More...
 
virtual bool ensure_selected_in_tab_group_parent ()
 ensure that my UI is selected in the parent group in case this is a tab group, otherwise return false More...
 
virtual void update_member (void *member_ptr)
 call this to update all views and controls of a member
 
virtual void update_all_members ()
 call this to update all views and controls of all member
 
virtual std::string get_menu_path () const
 return a path in the main menu to select the gui
 
virtual shortcut get_shortcut () const
 return a shortcut to activate the gui without menu navigation
 
virtual void create_gui ()=0
 you must overload this for gui creation
 
virtual void recreate_gui ()
 Recreate the gui of this instance right now. More...
 
virtual void post_recreate_gui ()
 delayed recreation of gui More...
 

Detailed Description

derive from this class to provide a gui to the current viewer

Member Function Documentation

◆ add_gui()

template<typename T >
bool cgv::gui::provider::add_gui ( const std::string &  label,
T &  value,
const std::string &  gui_type = "",
const std::string &  options = "" 
)
inline

Add a composed gui of the given gui_type for the given value.

This function returns false if no cgv::base::gui_creator has been registered for the given gui_type. The plugin cg_ext contains registers gui_creators for the most important types of the framework. The supported values for the options parameter are specific for the gui_type. Currently these are not documented and can only be found in the source code of the cg_ext plugin.

◆ add_member_control()

template<typename T >
data::ref_ptr<control<T> > cgv::gui::provider::add_member_control ( cgv::base::base base_ptr,
const std::string &  label,
T &  value,
const std::string &  gui_type = "",
const std::string &  options = "",
const std::string &  align = "\n" 
)
inline

add control with callback to cgv::base::on_set method on cgv::gui::control::value_change

use this method to add a control of a member and a callback to the on_set method of the cgv::base::base class.

◆ add_tree_node()

bool cgv::gui::provider::add_tree_node ( const std::string &  label,
bool &  toggle,
int  level,
const std::string &  a = "\n",
gui_group_ptr  ggp = gui_group_ptr() 
)

add a collapsable node to the gui (deprecated)

This method is one possibility to support tree like guis with nodes that can be opened or closed. The other prefarable possibitly builds on the functions begin_tree_node() and end_tree_node().

Each node is represented by a heading with the text provided in the first parameter and of heading 
level specified in the first parameter. The state of the node is stored in a boolean variable
"toggle" that must be supplied by the implementation of the provider. The toggle needs to be
initialized in the constructor and is used in the create_gui method to only provide the gui of
the subtree if toggle is true. Every time the status of the node is changed, the whole gui is
rebuild with the post_recreate_gui method. The value of the toggle is also the return parameter 
of add_tree_node such the typical code inside the create_gui method looks
like
if (add_tree_node("Node", toggle, 2)) {
align("\a"); // indent gui elements of tree node
// create gui of subtree
align("\b"); // undo indentation
}

◆ begin_tree_node()

template<typename T >
bool cgv::gui::provider::begin_tree_node ( const std::string &  label,
const T &  value,
bool  initial_visibility = false,
const std::string &  options = "",
gui_group_ptr  ggp = gui_group_ptr() 
)
inline

Begin a sub tree of a tree structured gui.

This function addes a toggle button and a heading for the tree node. The toggle button can be used to show or hide the subtree below the tree node. The heading shows simply the label parameter. The function returns the visibility state of the subtree below the tree node. Therefore its contents should only be specified if the function returns true. In that case one needs to terminate the gui elements added for the tree node with the end_tree_node function. A typical example would be

if (begin_tree_node("Node", composed_value)) {
align("\a"); // indent gui elements of tree node
// create gui of composed_value
align("\b"); // undo indentation
end_tree_node(composed_value);
}

The state of the toggle button is attached to a boolean flag that is globally managed by the provider. If your this pointer can be converted to cgv::base::base, the on_set callback with a pointer to the flag is called when the user toggles the tree node. To check in the on_set callback for the tree node toggle one can get a reference to the boolean flag with the ref_tree_node_visible_flag method.

To allocate the boolean flag the reference to a value controlled by the tree node is specified. The pointer to the controlled value is used as key for a map that manages the toggle states of all tree node buttons. If there is no superior structure whose value is controlled by the tree node, one can specify any of the values controled by the tree node. It is just important that no two tree nodes use the same value and that the pointer to the value cannot change. The latter is for example the case, when one uses an entry in a std::vector that can change size and reallocate its values. Then one should use the std::vector itself as value. In order to be able to distinguish the different elements of a vector one can extend the key from a value reference to a pair of a value reference plus an index. The index is then the index of the vector element. This is done by specifying with_index(value, idx) in the value argument. An example could look as follows:

if (begin_tree_node("Node", vec)) {
align("\a"); // indent gui elements of tree node
for (unsigned i=0; i<vec.size; ++i) {
if (begin_tree_node(std::string("element ")+cgv::utils::to_string(i), with_index(vec,i))) {
align("\a"); // indent gui elements of tree node for vector element
// create gui of vector element
align("\b"); // undo indentation
}
}
align("\b"); // undo indentation
}

◆ concat_enum_def()

std::string cgv::gui::provider::concat_enum_def ( const std::vector< std::string > &  names,
const std::string &  additional_first_name = "",
const std::string &  additional_last_name = "" 
)

add a new group to the given parent group, not supported yet

concatenate names in string to enum declaration and optionally prepend or append given additional names

Add group with the gui of another object inside.

Add a new group, where the group elements are defined by another object that must be derived from provider. You can use the same group types as in the add_group method. concatenate names in string to enum declaration and optionally prepend or append given additional names

◆ end_tree_node()

template<typename T >
void cgv::gui::provider::end_tree_node ( const T &  value)
inline

template specialization that allows to specify value reference plus node_instance by using the result of the function with_instance(value,idx) for the value argument finish a sub tree begun with begin_tree_node

This functions should be called only if the corresponding call to begin_tree_node returned true.

◆ ensure_selected_in_tab_group_parent()

bool cgv::gui::provider::ensure_selected_in_tab_group_parent ( )
virtual

ensure that my UI is selected in the parent group in case this is a tab group, otherwise return false

ensure that my UI is selected in the closest parent that is a tab group

◆ find_control()

template<typename T >
data::ref_ptr<control<T> > cgv::gui::provider::find_control ( T &  value,
int *  idx_ptr = 0 
)
inline

find a control of a given class member

find the next control of the given value in the current group. If the index pointer is given, start at the index to which the pointer points and set this index to the index of the child index of the found control

◆ find_view()

template<typename T >
data::ref_ptr<view<T> > cgv::gui::provider::find_view ( const T &  value,
int *  idx_ptr = 0 
)
inline

find a view of a given class member

find the next view of the given value in the current group. If the index pointer is given, start at the index to which the pointer points and set this index to the index of the child index of the found view

◆ get_gui_name()

std::string cgv::gui::provider::get_gui_name ( ) const
virtual

Derive a name for this instance that can be used in the gui as heading.

This method uses the following strategy to automatically determine the name shown in guis for a provider instance:

  • try to cast the object into cgv::base::named, if successful, use get_name() method
  • check whether get_menu_path() results in a path or name. In case of a path, use the last entry of the path as name.
  • try to cast to cgv::base::base and use get_type_name().
  • return "unnamed" otherwise

this method uses the following strategy to automatically determine the name shown in guis for a provider instance:

  • try to cast the object into cgv::base::named, if successful, use get_name() method
  • check whether get_menu_path() results in a path or name. In case of a path, use the last entry of the path as name.
  • try to cast to cgv::base::base and use get_type_name().
  • return "unnamed" otherwise

◆ get_parent_type()

std::string cgv::gui::provider::get_parent_type ( ) const
virtual

Returns the group type that should be used by the class embedding the gui of the provider.

The default is to use a group of type "align_group". Overload this virtual method to use a different group type, such as layout group.

◆ post_recreate_gui()

void cgv::gui::provider::post_recreate_gui ( )
virtual

delayed recreation of gui

schedule the recreation of the gui for the next time the program is idle. This mechanism is implemented in a thread save way.

◆ recreate_gui()

void cgv::gui::provider::recreate_gui ( )
virtual

Recreate the gui of this instance right now.

Use this method to recreate the gui, dont call create gui directly. Be careful when calling the method from a functor that is attached to a gui element generated by this provider. This can cause the gui element to be destroyed before the callback triggering the recreate_gui method has been completely finished, what might make the program crash. Use the post_recreate_gui method instead.

◆ ref_tree_node_visible_flag()

template<typename T >
static bool& cgv::gui::provider::ref_tree_node_visible_flag ( const T &  value)
inlinestatic

return a reference to the boolean flag, that tells whether the tree node for the passed value is visible

T can be with_index(v,i) as in the begin_tree_node function. You typically need this function in an on_set callback to check whether the user has toggled a tree node


The documentation for this class was generated from the following files:
cgv::gui::provider::add_tree_node
bool add_tree_node(const std::string &label, bool &toggle, int level, const std::string &a="\n", gui_group_ptr ggp=gui_group_ptr())
add a collapsable node to the gui (deprecated)
Definition: provider.cxx:173
cgv::gui::provider::end_tree_node
void end_tree_node(const T &value)
Definition: provider.h:220
cgv::gui::with_index
with_index_struct< T > with_index(const T &_value, int _index)
helper function to support value references as well as value references with index for the tree_node ...
Definition: provider.h:28
cgv::gui::provider::align
void align(const std::string &_align)
send pure alignment information
Definition: provider.cxx:36
cgv::utils::to_string
std::string to_string(const std::string &v, unsigned int w, unsigned int p)
specialization of conversion from string to strings
Definition: convert_string.cxx:7
cgv::gui::provider::begin_tree_node
bool begin_tree_node(const std::string &label, const T &value, bool initial_visibility=false, const std::string &options="", gui_group_ptr ggp=gui_group_ptr())
Begin a sub tree of a tree structured gui.
Definition: provider.h:210