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cgv
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gamepad extension of stick events More...
#include <gamepad_server.h>
Public Types | |
| typedef cgv::math::fvec< float, 2 > | vec2 |
| declare 2d vector type | |
Public Member Functions | |
| gamepad_stick_event (void *_device_handle, gamepad::gamepad_state &_state, StickAction _action, float _x, float _y, float _dx, float _dy, unsigned _player_index=0, unsigned _controller_index=0, unsigned _stick_index=0, double _time=0) | |
| construct a key event from its textual description | |
| void * | get_device_handle () const |
| return the device id, by default returns 0 | |
| const gamepad::gamepad_state & | get_state () const |
| access to current gamepad state | |
| void | stream_out (std::ostream &os) const |
| write to stream | |
| void | stream_in (std::istream &is) |
| read from stream | |
| StickAction | get_action () const |
| return the stick action | |
| unsigned | get_player_index () const |
| return player index | |
| unsigned | get_controller_index () const |
| return controller index | |
| unsigned | get_stick_index () const |
| return stick index | |
| float | get_x () const |
| return the current x value of the stick | |
| float | get_y () const |
| return the current y value of the stick | |
| const vec2 & | get_position () const |
| return current position | |
| float | get_dx () const |
| return the current change in x value of the stick | |
| float | get_dy () const |
| return the current change in y value of the stick | |
| const vec2 & | get_difference () const |
| return the vector of coordinate differences (dx,dy) | |
| float | get_last_x () const |
| return the last x value of the stick | |
| float | get_last_y () const |
| return the last y value of the stick | |
| vec2 | get_last_position () const |
| return last position | |
| virtual void * | get_device_id () const |
| return the device id, by default returns 0 | |
| void | set_kind (unsigned char _kind) |
| set the kind of the event | |
| unsigned | get_kind () const |
| return, what kind of event this is, typically a value from the EventId enum | |
| void | set_flags (unsigned char _flags) |
| set the event flags More... | |
| unsigned | get_flags () const |
| return the event flags | |
| void | set_modifiers (unsigned char _modifiers) |
| set the modifiers | |
| unsigned char | get_modifiers () const |
| return the active modifiers as values from EventModifier combined with a logical or-operation | |
| void | set_toggle_keys (unsigned char _toggle_keys) |
| set the state of the toggle keys | |
| unsigned char | get_toggle_keys () const |
| return the state of the toggle keys as values from EventToggleKeys combined with a logical or-operation | |
| void | set_time (const double &_time) |
| set the time of the event | |
| double | get_time () const |
| return the time of the event in seconds | |
Protected Attributes | |
| void * | device_handle |
| store id of gamepad | |
| const gamepad::gamepad_state & | state |
| public access to game state allows skipping of library dependency | |
| unsigned char | action |
| store stick action | |
| vec2 | position |
| current stick location | |
| vec2 | difference |
| change in stick location | |
| unsigned char | kind |
| store which kind of event we have | |
| unsigned char | flags |
| store event flags | |
| unsigned char | modifiers |
| store the active modifiers | |
| unsigned char | toggle_keys |
| store the active toggle keys | |
| double | time |
| store the time of the event in seconds | |
gamepad extension of stick events
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inherited |
set the event flags
return the set the event flags