cgv
cgv::gui::gamepad_key_event Class Reference

gamepad key events use the key codes defined in gamepad::GamepadKeys More...

#include <gamepad_server.h>

Inheritance diagram for cgv::gui::gamepad_key_event:
cgv::gui::key_event cgv::gui::event

Public Member Functions

 gamepad_key_event (void *_device_handle, const gamepad::gamepad_state &_state, unsigned short _key=0, KeyAction _action=KA_PRESS, unsigned char _char=0, double _time=0)
 construct a key event from its textual description
 
void * get_device_handle () const
 return the device id, by default returns 0
 
const gamepad::gamepad_stateget_state () const
 access to current gamepad state
 
void stream_out (std::ostream &os) const
 write to stream
 
void stream_in (std::istream &is)
 read from stream
 
unsigned short get_key () const
 return the key being a capital letter, digit or a value from the Keys enum
 
void set_key (unsigned short _key)
 set the key
 
KeyAction get_action () const
 return the key event action
 
void set_action (KeyAction _action)
 set the key event action
 
unsigned char get_char () const
 return the key as a character
 
void set_char (unsigned char _char)
 set the alpha numeric character
 
virtual void * get_device_id () const
 return the device id, by default returns 0
 
void set_kind (unsigned char _kind)
 set the kind of the event
 
unsigned get_kind () const
 return, what kind of event this is, typically a value from the EventId enum
 
void set_flags (unsigned char _flags)
 set the event flags More...
 
unsigned get_flags () const
 return the event flags
 
void set_modifiers (unsigned char _modifiers)
 set the modifiers
 
unsigned char get_modifiers () const
 return the active modifiers as values from EventModifier combined with a logical or-operation
 
void set_toggle_keys (unsigned char _toggle_keys)
 set the state of the toggle keys
 
unsigned char get_toggle_keys () const
 return the state of the toggle keys as values from EventToggleKeys combined with a logical or-operation
 
void set_time (const double &_time)
 set the time of the event
 
double get_time () const
 return the time of the event in seconds
 

Protected Attributes

void * device_handle
 store id of gamepad
 
const gamepad::gamepad_statestate
 public access to game state allows skipping of library dependency
 
unsigned short key
 store the pressed key
 
unsigned char action
 store whether
 
unsigned char character
 store the corresponding ascii character
 
unsigned char kind
 store which kind of event we have
 
unsigned char flags
 store event flags
 
unsigned char modifiers
 store the active modifiers
 
unsigned char toggle_keys
 store the active toggle keys
 
double time
 store the time of the event in seconds
 

Detailed Description

gamepad key events use the key codes defined in gamepad::GamepadKeys

Member Function Documentation

◆ set_flags()

void cgv::gui::event::set_flags ( unsigned char  _flags)
inherited

set the event flags

return the set the event flags


The documentation for this class was generated from the following files: