cgv
render_types.h
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#pragma once
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#include <cgv/math/fvec.h>
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#include <cgv/math/fmat.h>
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#include <cgv/math/vec.h>
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#include <cgv/math/mat.h>
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#include <cgv/math/quaternion.h>
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#include <cgv/media/color.h>
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#include <cgv/media/axis_aligned_box.h>
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namespace
cgv
{
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namespace
render {
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struct
render_types
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{
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typedef
cgv::media::color<float, cgv::media::RGB>
rgb;
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typedef
cgv::media::color<float, cgv::media::RGB, cgv::media::OPACITY>
rgba;
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typedef
cgv::media::color<cgv::type::uint8_type, cgv::media::RGB>
rgb8;
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typedef
cgv::media::color<cgv::type::uint8_type, cgv::media::RGB, cgv::media::OPACITY>
rgba8;
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typedef
cgv::math::fvec<float, 2>
vec2;
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typedef
cgv::math::fvec<float, 3>
vec3;
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typedef
cgv::math::fvec<float, 4>
vec4;
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typedef
cgv::math::vec<float>
vecn;
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typedef
cgv::math::fmat<float, 2, 2>
mat2;
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typedef
cgv::math::fmat<float, 3, 3>
mat3;
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typedef
cgv::math::fmat<float, 4, 4>
mat4;
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typedef
cgv::math::fmat<float, 3, 4>
mat34;
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typedef
cgv::math::mat<float>
matn;
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typedef
cgv::math::fvec<double, 2>
dvec2;
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typedef
cgv::math::fvec<double, 3>
dvec3;
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typedef
cgv::math::fvec<double, 4>
dvec4;
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typedef
cgv::math::vec<double>
dvecn;
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typedef
cgv::math::fmat<double, 2, 2>
dmat2;
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typedef
cgv::math::fmat<double, 3, 3>
dmat3;
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typedef
cgv::math::fmat<double, 4, 4>
dmat4;
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typedef
cgv::math::fmat<double, 3, 4>
dmat34;
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typedef
cgv::math::mat<double>
dmatn;
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typedef
cgv::media::axis_aligned_box<float, 2>
box2;
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typedef
cgv::media::axis_aligned_box<float, 3>
box3;
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typedef
cgv::media::axis_aligned_box<float, 4>
box4;
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typedef
cgv::media::axis_aligned_box<double, 2>
dbox2;
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typedef
cgv::media::axis_aligned_box<double, 3>
dbox3;
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typedef
cgv::media::axis_aligned_box<double, 4>
dbox4;
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typedef
cgv::math::quaternion<float>
quat;
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typedef
cgv::math::quaternion<double>
dquat;
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typedef
cgv::math::fvec<int32_t, 2>
ivec2;
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typedef
cgv::math::fvec<int32_t, 3>
ivec3;
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typedef
cgv::math::fvec<int32_t, 4>
ivec4;
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typedef
cgv::math::fvec<uint32_t, 2>
uvec2;
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typedef
cgv::math::fvec<uint32_t, 3>
uvec3;
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typedef
cgv::math::fvec<uint32_t, 4>
uvec4;
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};
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struct
textured_rectangle
:
public
cgv::render::render_types
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{
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box2
rectangle;
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vec4 texcoords;
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};
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}
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}
cgv::math::fmat
matrix of fixed size dimensions
Definition:
fmat.h:23
cgv::math::fvec< float, 2 >
cgv::math::mat
Definition:
mat.h:14
cgv::math::quaternion< float >
cgv::math::vec
A column vector class.
Definition:
fvec.h:13
cgv::render::textured_rectangle
simple helper class to store rectangles with texture coordinates
Definition:
render_types.h:92
cgv::media::color
Definition:
color.h:51
cgv::media::axis_aligned_box
Definition:
axis_aligned_box.h:15
cgv
the cgv namespace
Definition:
vr_calib.cxx:9
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cgv
cgv
render
render_types.h
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