cgv
phong_material.hh
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#pragma once
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#include <cgv/media/color.h>
//@<
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#include "lib_begin.h"
//@<
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namespace
cgv
{
//@<
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namespace
media {
//@<
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namespace
illum {
//@<
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class
CGV_API
phong_material
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{
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public
:
//@<
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typedef
color<float,RGB,OPACITY>
color_type
;
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protected
:
//@<
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color_type
ambient
;
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color_type
diffuse
;
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color_type
specular
;
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color_type
emission
;
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float
shininess
;
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public
:
//@<
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phong_material
();
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void
set_ambient(
const
color_type
& c);
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void
set_diffuse(
const
color_type
& c);
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void
set_specular(
const
color_type
& c);
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void
set_emission(
const
color_type
& c);
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void
set_shininess(
float
s);
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const
color_type
& get_ambient()
const
;
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const
color_type
& get_diffuse()
const
;
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const
color_type
& get_specular()
const
;
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const
color_type
& get_emission()
const
;
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float
get_shininess()
const
;
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color_type
& ref_ambient();
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color_type
& ref_diffuse();
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color_type
& ref_specular();
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color_type
& ref_emission();
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float
& ref_shininess();
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};
//@<
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extern
CGV_API
const
phong_material
& default_material();
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}
//@<
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}
//@<
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}
//@<
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#include <cgv/config/lib_end.h>
//@<
cgv::media::illum::phong_material::shininess
float shininess
>exponent of the specular cosine term
Definition:
phong_material.hh:26
cgv::media::illum::phong_material
>simple class to hold the material properties of a phong material
Definition:
phong_material.hh:12
cgv::media::illum::phong_material::ambient
color_type ambient
>ambient color component
Definition:
phong_material.hh:18
cgv::media::color< float, RGB, OPACITY >
cgv::media::illum::phong_material::diffuse
color_type diffuse
>diffuse color component
Definition:
phong_material.hh:20
cgv::media::illum::phong_material::color_type
color< float, RGB, OPACITY > color_type
>used color type
Definition:
phong_material.hh:15
cgv::media::illum::phong_material::emission
color_type emission
>emissive color component
Definition:
phong_material.hh:24
cgv::media::illum::phong_material::specular
color_type specular
>specular color component
Definition:
phong_material.hh:22
cgv
the cgv namespace
Definition:
vr_calib.cxx:9
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cgv
cgv
media
illum
phong_material.hh
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