cgv
cgv::render::shader_program Member List

This is the complete list of members for cgv::render::shader_program, including all inherited members.

attach_code(const context &ctx, const shader_code &code)cgv::render::shader_program
attach_code(const context &ctx, const std::string &source, ShaderType st)cgv::render::shader_program
attach_dir(const context &ctx, const std::string &dir_name, bool recursive)cgv::render::shader_program
attach_file(const context &ctx, const std::string &file_name, ShaderType st=ST_DETECT, std::string defines="")cgv::render::shader_program
attach_files(const context &ctx, const std::vector< std::string > &file_names, std::string defines="")cgv::render::shader_programprotected
attach_files(const context &ctx, const std::string &base_name, std::string defines="")cgv::render::shader_program
attach_program(const context &ctx, const std::string &file_name, bool show_error=false, std::string defines="")cgv::render::shader_program
build_dir(const context &ctx, const std::string &dir_name, bool recursive=false, bool show_error=false)cgv::render::shader_program
build_files(const context &ctx, const std::string &base_name, bool show_error=false)cgv::render::shader_program
build_program(const context &ctx, const std::string &file_name, bool show_error=false, std::string defines="")cgv::render::shader_program
collect_dir(const std::string &dir_name, bool recursive, std::vector< std::string > &file_names)cgv::render::shader_programstatic
collect_file(const std::string &file_name, std::vector< std::string > &file_names)cgv::render::shader_programstatic
collect_files(const std::string &base_name, std::vector< std::string > &file_names)cgv::render::shader_programstatic
collect_program(const std::string &file_name, std::vector< std::string > &file_names)cgv::render::shader_programstatic
create(const context &ctx)cgv::render::shader_program
ctx_ptrcgv::render::render_component
destruct(const context &ctx)cgv::render::shader_program
detach_code(const context &ctx, const shader_code &code)cgv::render::shader_program
disable(context &ctx)cgv::render::shader_program
enable(context &ctx)cgv::render::shader_program
get_attribute_location(const context &ctx, const std::string &name) constcgv::render::shader_program
get_max_nr_geometry_shader_output_vertices(const context &ctx)cgv::render::shader_programstatic
get_uniform_location(const context &ctx, const std::string &name) constcgv::render::shader_program
is_created() constcgv::render::render_componentvirtual
is_enabled() constcgv::render::shader_programinline
is_linked() constcgv::render::shader_program
last_errorcgv::render::render_componentmutable
link(const context &ctx, bool show_error=false)cgv::render::shader_program
put_id(T &id) constcgv::render::render_componentinline
put_id_void(void *ptr) constcgv::render::render_component
render_component()cgv::render::render_component
set_attribute(const context &ctx, const std::string &name, const T &value)cgv::render::shader_programinline
set_attribute(const context &ctx, int loc, const T &value)cgv::render::shader_programinline
set_geometry_shader_info(PrimitiveType input_type, PrimitiveType output_type, int max_output_count=0)cgv::render::shader_program
set_light_uniform(const context &ctx, const std::string &name, const cgv::media::illum::light_source &light, bool generate_error=false)cgv::render::shader_program
set_material_uniform(const context &ctx, const std::string &name, const cgv::media::illum::surface_material &material, bool generate_error=false)cgv::render::shader_program
set_textured_material_uniform(const context &ctx, const std::string &name, const textured_material &material, bool generate_error=false)cgv::render::shader_program
set_uniform(const context &ctx, const std::string &name, const T &value, bool generate_error=false)cgv::render::shader_programinline
set_uniform(const context &ctx, int loc, const T &value)cgv::render::shader_programinline
set_uniform_array(const context &ctx, const std::string &name, const T &array)cgv::render::shader_programinline
set_uniform_array(const context &ctx, const std::string &name, const T *array, size_t nr_elements, bool generate_error=false)cgv::render::shader_programinline
set_uniform_array(const context &ctx, int loc, const T &array)cgv::render::shader_programinline
set_uniform_array(const context &ctx, int loc, const T *array, size_t nr_elements)cgv::render::shader_programinline
shader_program(bool _show_code_errors=false)cgv::render::shader_program
shader_program_base()cgv::render::shader_program_base
update_state(const context &ctx)cgv::render::shader_programprotected
~shader_program()cgv::render::shader_program