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cgv
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This is the complete list of members for cgv::render::shader_program, including all inherited members.
| attach_code(const context &ctx, const shader_code &code) | cgv::render::shader_program | |
| attach_code(const context &ctx, const std::string &source, ShaderType st) | cgv::render::shader_program | |
| attach_dir(const context &ctx, const std::string &dir_name, bool recursive) | cgv::render::shader_program | |
| attach_file(const context &ctx, const std::string &file_name, ShaderType st=ST_DETECT, std::string defines="") | cgv::render::shader_program | |
| attach_files(const context &ctx, const std::vector< std::string > &file_names, std::string defines="") | cgv::render::shader_program | protected |
| attach_files(const context &ctx, const std::string &base_name, std::string defines="") | cgv::render::shader_program | |
| attach_program(const context &ctx, const std::string &file_name, bool show_error=false, std::string defines="") | cgv::render::shader_program | |
| build_dir(const context &ctx, const std::string &dir_name, bool recursive=false, bool show_error=false) | cgv::render::shader_program | |
| build_files(const context &ctx, const std::string &base_name, bool show_error=false) | cgv::render::shader_program | |
| build_program(const context &ctx, const std::string &file_name, bool show_error=false, std::string defines="") | cgv::render::shader_program | |
| collect_dir(const std::string &dir_name, bool recursive, std::vector< std::string > &file_names) | cgv::render::shader_program | static |
| collect_file(const std::string &file_name, std::vector< std::string > &file_names) | cgv::render::shader_program | static |
| collect_files(const std::string &base_name, std::vector< std::string > &file_names) | cgv::render::shader_program | static |
| collect_program(const std::string &file_name, std::vector< std::string > &file_names) | cgv::render::shader_program | static |
| create(const context &ctx) | cgv::render::shader_program | |
| ctx_ptr | cgv::render::render_component | |
| destruct(const context &ctx) | cgv::render::shader_program | |
| detach_code(const context &ctx, const shader_code &code) | cgv::render::shader_program | |
| disable(context &ctx) | cgv::render::shader_program | |
| enable(context &ctx) | cgv::render::shader_program | |
| get_attribute_location(const context &ctx, const std::string &name) const | cgv::render::shader_program | |
| get_max_nr_geometry_shader_output_vertices(const context &ctx) | cgv::render::shader_program | static |
| get_uniform_location(const context &ctx, const std::string &name) const | cgv::render::shader_program | |
| is_created() const | cgv::render::render_component | virtual |
| is_enabled() const | cgv::render::shader_program | inline |
| is_linked() const | cgv::render::shader_program | |
| last_error | cgv::render::render_component | mutable |
| link(const context &ctx, bool show_error=false) | cgv::render::shader_program | |
| put_id(T &id) const | cgv::render::render_component | inline |
| put_id_void(void *ptr) const | cgv::render::render_component | |
| render_component() | cgv::render::render_component | |
| set_attribute(const context &ctx, const std::string &name, const T &value) | cgv::render::shader_program | inline |
| set_attribute(const context &ctx, int loc, const T &value) | cgv::render::shader_program | inline |
| set_geometry_shader_info(PrimitiveType input_type, PrimitiveType output_type, int max_output_count=0) | cgv::render::shader_program | |
| set_light_uniform(const context &ctx, const std::string &name, const cgv::media::illum::light_source &light, bool generate_error=false) | cgv::render::shader_program | |
| set_material_uniform(const context &ctx, const std::string &name, const cgv::media::illum::surface_material &material, bool generate_error=false) | cgv::render::shader_program | |
| set_textured_material_uniform(const context &ctx, const std::string &name, const textured_material &material, bool generate_error=false) | cgv::render::shader_program | |
| set_uniform(const context &ctx, const std::string &name, const T &value, bool generate_error=false) | cgv::render::shader_program | inline |
| set_uniform(const context &ctx, int loc, const T &value) | cgv::render::shader_program | inline |
| set_uniform_array(const context &ctx, const std::string &name, const T &array) | cgv::render::shader_program | inline |
| set_uniform_array(const context &ctx, const std::string &name, const T *array, size_t nr_elements, bool generate_error=false) | cgv::render::shader_program | inline |
| set_uniform_array(const context &ctx, int loc, const T &array) | cgv::render::shader_program | inline |
| set_uniform_array(const context &ctx, int loc, const T *array, size_t nr_elements) | cgv::render::shader_program | inline |
| shader_program(bool _show_code_errors=false) | cgv::render::shader_program | |
| shader_program_base() | cgv::render::shader_program_base | |
| update_state(const context &ctx) | cgv::render::shader_program | protected |
| ~shader_program() | cgv::render::shader_program |